Kids are naturally very enthusiastic
learners. During the first few years of life, they are constantly
exploring, testing their environments, and absorbing information
faster than at any other time in their lives. Then, tragically,
something happens to change all that. I believe that that something
is what we colloquially refer to as “the educational system”.
The system commonly used in most of
the world today - that is, formalized and structured learning in a
uniform classroom environment - is accepted in many places as “the
right way”, but...is it? If so many young people can be turned off
subjects or school entirely by the time they finish high school, then
maybe we should fundamentally re-examine the way we approach
education. In some places they have, and the results might surprise
you.
Alternative schools that do not follow
the traditional model have started popping up in a lot of places.
These schools often allow a much more flexible exploration of the
material, and learning strategies that are more tailored to each
student. Most of us figure out pretty quickly in life that we're all
different, but bizarrely it is only recently that we are starting to
apply this common knowledge toward how we educate our children.
Learning styles and strengths can vary widely from child to child,
and so it stands to reason that a one-size-fits-all approach to
education will not allow each child to maximize their potential.
Alternative schools give the students the freedom to follow their own
interests, facilitating and guiding them as they do so. They also
provide a wide array of learning materials, so that visual, auditory
and “read-and write” learners can all benefit.
The successful outcomes in these
schools demonstrate that alternative approaches can work, and even in
some cases surpass expectation. I believe the reason for this is
really quite simple: a student only learns as much as their attention
span will allow, and the more interesting a class is, the more of the
material they will retain, and the more they will be motivated to
learn. Successful people in every field are, after all, the ones that
have a passion for what they do, and it is this passion that drove
them to learn everything they could about that field in the first
place. The successful educator is therefore one who can double as an
entertainer, and spark a student's curiosity. This curiosity, once it
is ignited, will burn within them, and motivate them to learn more on
their own than they can ever be coerced into learning otherwise. Just
look at how quickly kids master video games, and the endless hours
they devote to them – it's because they're fun, and the kids are
interested. Now, think about how kids behave when forced into an
activity that they have no interest in – lethargic, inattentive,
and generally disengaged. Which do you honestly think is a better way
to learn?
To me, playing and learning are
virtually the same thing. I'm a lifelong gamer, and so I have a fair
bit of experience on this subject. For myself and my friends, there
is nothing more intriguing than to learn the rules of a new game, and
then, over time, achieve mastery of that game. I remember being told
when I was young that games are for kids, a waste of time, and that
they “rot your brain”. It seems, however, that my hobby has been
vindicated by science. Studies have consistently demonstrated that
gaming can sharpen key cognitive skills, including attention
allocation, spatial resolution in visual processing, and mental
rotation abilities. Many skills can be trained in a relatively short
period, and these are skills that can be essential in a number of
fields, particularly those predicted to be important in the next
century, like science, technology, engineering and mathematics.
Furthermore, I believe that these
benefits can be extended into other areas, by carefully crafting
activities designed to both educate and entertain. While we do have
certain material to cover as teachers, there is very little that says
exactly how we have to teach it. Textbooks are only a guideline, and
it is up to us to engage students creatively. I certainly try to do
so in the English classroom, and the results are encouraging. Having
participated in both “by-the-book” lessons and having personally
conducted hundreds of classes centred around “learning activities”,
and I can attest that the differences are fairly obvious and
dramatic. The most obvious is that the students fall asleep a lot
less in the activity-centred lessons, and I'm of the opinion that
students generally learn more when they're conscious. I know, it's a
bit of a stretch. Secondly, they are for the most part trying
to learn, actively striving for understanding, and it's hard to argue
that this could ever be a bad thing. While sometimes designing
lessons that stimulate students interest may divert from the
designated textbook material, maintaining interest should be
considered the more important priority in language learning. It is
after all a huge undertaking to learn a language, and without enough
motivation, there is little likelihood that any worthwhile progress
can be made. If “learning exhaustion” sets in, you can teach
textbook lessons until you're blue in the face, but it will be a
wasted effort.
Games need not be just games.
They can (and do) have real educational value; that's the whole
point. Using activities and stimulating material is simply the best
way to trick ourselves into learning without ever realizing we are
doing so. By making a puzzle out of a learning point, and forcing
students to figure it out for themselves, we make this knowledge a
prize to be won, and once they see it this way, they will not likely
forget it. Perhaps the idea that games may help educate more
effectively than simply giving people information straight out is
counter-intuitive to some. However, our sometimes quirky human
psychology does play a major role in how we learn, and we cannot
ignore it if we hope to teach effectively. Teaching and psychology
(particularly child psychology) have a great deal of overlap, and the
teachers of the future may just benefit from being part teacher, part
psychologist, and part gamer. I believe that only by tying the three
together can we reach as many children as possible, as often as
possible, and have both teachers and students enjoy the experience.
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