Wednesday, June 25, 2014

Playing IS Learning

 Kids are naturally very enthusiastic learners. During the first few years of life, they are constantly exploring, testing their environments, and absorbing information faster than at any other time in their lives. Then, tragically, something happens to change all that. I believe that that something is what we colloquially refer to as “the educational system”.

 The system commonly used in most of the world today - that is, formalized and structured learning in a uniform classroom environment - is accepted in many places as “the right way”, but...is it? If so many young people can be turned off subjects or school entirely by the time they finish high school, then maybe we should fundamentally re-examine the way we approach education. In some places they have, and the results might surprise you.

 Alternative schools that do not follow the traditional model have started popping up in a lot of places. These schools often allow a much more flexible exploration of the material, and learning strategies that are more tailored to each student. Most of us figure out pretty quickly in life that we're all different, but bizarrely it is only recently that we are starting to apply this common knowledge toward how we educate our children. Learning styles and strengths can vary widely from child to child, and so it stands to reason that a one-size-fits-all approach to education will not allow each child to maximize their potential. Alternative schools give the students the freedom to follow their own interests, facilitating and guiding them as they do so. They also provide a wide array of learning materials, so that visual, auditory and “read-and write” learners can all benefit.

 The successful outcomes in these schools demonstrate that alternative approaches can work, and even in some cases surpass expectation. I believe the reason for this is really quite simple: a student only learns as much as their attention span will allow, and the more interesting a class is, the more of the material they will retain, and the more they will be motivated to learn. Successful people in every field are, after all, the ones that have a passion for what they do, and it is this passion that drove them to learn everything they could about that field in the first place. The successful educator is therefore one who can double as an entertainer, and spark a student's curiosity. This curiosity, once it is ignited, will burn within them, and motivate them to learn more on their own than they can ever be coerced into learning otherwise. Just look at how quickly kids master video games, and the endless hours they devote to them – it's because they're fun, and the kids are interested. Now, think about how kids behave when forced into an activity that they have no interest in – lethargic, inattentive, and generally disengaged. Which do you honestly think is a better way to learn?

 To me, playing and learning are virtually the same thing. I'm a lifelong gamer, and so I have a fair bit of experience on this subject. For myself and my friends, there is nothing more intriguing than to learn the rules of a new game, and then, over time, achieve mastery of that game. I remember being told when I was young that games are for kids, a waste of time, and that they “rot your brain”. It seems, however, that my hobby has been vindicated by science. Studies have consistently demonstrated that gaming can sharpen key cognitive skills, including attention allocation, spatial resolution in visual processing, and mental rotation abilities. Many skills can be trained in a relatively short period, and these are skills that can be essential in a number of fields, particularly those predicted to be important in the next century, like science, technology, engineering and mathematics.

 Furthermore, I believe that these benefits can be extended into other areas, by carefully crafting activities designed to both educate and entertain. While we do have certain material to cover as teachers, there is very little that says exactly how we have to teach it. Textbooks are only a guideline, and it is up to us to engage students creatively. I certainly try to do so in the English classroom, and the results are encouraging. Having participated in both “by-the-book” lessons and having personally conducted hundreds of classes centred around “learning activities”, and I can attest that the differences are fairly obvious and dramatic. The most obvious is that the students fall asleep a lot less in the activity-centred lessons, and I'm of the opinion that students generally learn more when they're conscious. I know, it's a bit of a stretch. Secondly, they are for the most part trying to learn, actively striving for understanding, and it's hard to argue that this could ever be a bad thing. While sometimes designing lessons that stimulate students interest may divert from the designated textbook material, maintaining interest should be considered the more important priority in language learning. It is after all a huge undertaking to learn a language, and without enough motivation, there is little likelihood that any worthwhile progress can be made. If “learning exhaustion” sets in, you can teach textbook lessons until you're blue in the face, but it will be a wasted effort.

 Games need not be just games. They can (and do) have real educational value; that's the whole point. Using activities and stimulating material is simply the best way to trick ourselves into learning without ever realizing we are doing so. By making a puzzle out of a learning point, and forcing students to figure it out for themselves, we make this knowledge a prize to be won, and once they see it this way, they will not likely forget it. Perhaps the idea that games may help educate more effectively than simply giving people information straight out is counter-intuitive to some. However, our sometimes quirky human psychology does play a major role in how we learn, and we cannot ignore it if we hope to teach effectively. Teaching and psychology (particularly child psychology) have a great deal of overlap, and the teachers of the future may just benefit from being part teacher, part psychologist, and part gamer. I believe that only by tying the three together can we reach as many children as possible, as often as possible, and have both teachers and students enjoy the experience.  

No comments:

Post a Comment