I'll start by saying that I am an avid
gamer – video games, board games, you name it – and I have been
since I could first hold a controller or a set of dice. I also rely heavily on games as a teaching method in my current role, teaching English in Japan. I've encountered a lot of people who don't
understand how I can sit for hours in front of a video game console,
pore over a board game with friends for the better part of a Sunday
afternoon, or use games to teach effectively, so I felt the need to
explain why we are designed to play games, and how doing so
truly does enrich us, both intellectually and yes, socially.
As children, we learn many of our core
social and motor skills through gaming. Games and play in general are
a way for us to learn without really realizing we're learning,
and that is part of their beauty. In many cultures we have come to
accept the idea that for “real” learning to occur we must put
away the games and hit the books, but this is not necessarily true.
While I'm also a huge fan of books, I don't believe that they are
necessarily a superior medium, as everyone has their own learning
style. While books are an invaluable resource, some people are simply more suited to interactive styles of learning. I have seen ample evidence that
complex skills can be effectively taught and reinforced through
games; they simply require well-designed game platforms to make learning the skill-sets fun and challenging. Well designed activities and computer programs
can aid in learning a wide variety of subjects, and allow us to
increase our learning capacity by extending our attention span and
engaging us more fully. It is simply a matter of adapting your
technique to the subject matter, in my opinion - I see it working in
my classroom all the time.
If you don't believe me, there are
actually a number of studies that have been done that show how
playing games enhances our cognitive skill sets. Hand-eye
coordination, recall, problem-solving, multitasking, sustained
attention, and audio/visual processing are all abilities that can be
challenged through gaming, and indeed as gamers are challenged, it
has been shown that these skills do improve. Furthermore, recent
studies have shown that in older adults, gaming can help to maintain
these skills longer, holding off the cognitive effects of ageing and
even blunting the symptoms of disorders such as Alzheimer's disease.
The term “use it or lose it” applies just as much to the brain as
it does to the body, and as we stretch our capabilities and develop
new skills through gaming, we are in a sense working out our brains.
George Bernard Shaw put it best: We do not stop playing because we
grow old, we grow old because we stop playing.
This being said, a major drawback with
gaming as a hobby is that it is typically very sedentary. Spending
hours on end sitting immobile and staring at a screen is not the best
way to stay in shape, and this was probably the main criticism that
my parents have leveled at me over the years. Lately however, this
is becoming less true. Thanks to motion-tracking systems like the
Wii, games are now becoming physically as well as mentally
interactive, and a happy side effect is that gamers are, in general,
getting more exercise. As this sort of technology improves, we will
no doubt eventually be able to immerse ourselves in virtual realities
and engage in any matter of physical activity, much like in the
holodecks on Star Trek. As this happens, perhaps exercise will become
less of a chore for many, and more of a fun and engaging experience.
It will also allow those who are uncomfortable with their bodies to
exercise easily from the comfort of home, probably one of the most
significant challenges that obese people face when they decide to
start getting in shape. Using games and virtual environments to
promote physical activity could be society's best new secret weapon
in fighting off the pounds.
As someone who has been a lifelong
gamer, I'll pass along a little anecdotal evidence here. Despite
spending more time gaming than some people spend watching television,
I'm happy to report that my eyesight is just fine, I remain capable
of staying in reasonably good shape, and I genuinely believe that
gaming does help to keep me sharp, in a way that passively absorbing
television isn't able to, particularly in the areas of strategic thinking and problem solving. Furthermore, most of my close friends are
gamers, and are among the more intelligent and rational people that I
know. While there is admittedly a subset among gamers who can be obsessive and
petty, this does tend to get stamped out over time, as a sore loser,
or poor winner for that matter, will soon find themselves without
other people willing to play with them. The gaming community in
general encourages fairness, good manners and honesty, and when one
compares this with the social norms portrayed in most popular
television, you may see why gaming is something that we should
encourage. It is, like any form of media, simply a tool, and one that
has great potential if used wisely.
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